Creating the main character of a game is always going to be a tough task because he/she/it should be able to represent your game both in sense of style but also what the game is about. For example, the main character should look like it belongs in the environment of the game or suit the role that the character is assigned within the game universe. At least that is my opinion and there could of course be many exceptions to this. Another main focus of creating your protagonist is making him recognizable, people should be able to look at the character and make a connection between game and character. This will in time help the game stand out if the main character is memorable. Fortsätt läsa The creation of Noot and Toot (Early concept to final version)
The famous Steam channel “Greenlight” is about to perish according to Valve at least. There was a lot (!) of games pushing through when the announcement was made. We got greenlit with our game Blowhards couple of months before this and I can’t imagine what problems a small indie developer had the latest weeks trying to get through the dying platform.
Our Greenlight was a catastrophe in a lot of ways. In others, it was a true eye opener for us as a team. In hindsight you can always wonder for yourself “What on earth were we thinking?!”. But when you’re blind to your own project, this always comes as a big shock. Fortsätt läsa Redlight – Greenlight: Our experience with Blowhards
Blowhards’ playable characters are 2 airheads who just can’t seem to get along. they fight for glory and honor and other awesome reasons. But why are there only two?
Good question I say! The thing with Blowhards is that we wanted it to be easy, like super easy to get into on the fly. While we did get inspiration from Super Smash bros., that game is ridiculously hard to play against decent players who’ve played before. SSB have different characters with several abilities each and it takes a lot of time to actually learn the ropes. We didn’t want that for Blowhards. Fortsätt läsa Lauren & Hardy – The Blowhards characters ”Noot” & ”Toot”
I think an introduction is in order! We have been so busy making our game we never had the chance to actually tell you who we, the Babloonians, are. If you’re interested, that is?
Of course you are!
In this hour of writing this post we’re 6 dudes around the same age, between mid 20s and early 30s. So we’re a charming group of likeminded people with a passion for making games with the best of our abilities! And I say 6 Babloonians for the moment because we would love to have more people on our team with the same passion as us, and we’re actively looking!
The six of us at Babloon Studios all come from the same University where we studied Computer game development. The six of us have been studying different orientations for development. The six of us includes a designer, a concept artist, a 3D artist, an animator, a sound guy and last (but not least) a programmer. We are pretty sure we can make good games, but selling them is a whole other story. Fortsätt läsa Once Upon A Time – how Babloon Studios started